40Acres MikuFest! 2026

Client

40Acres MikuFest!

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Role

Producer

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Year

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The “40Acres MikuFest!” 2026 was event that premiered at the B. Iden Payne Theatre in collaboration with the Department of Arts & Entertainment Technologies and the Texas Performing Arts.

Overview

Official Links & Media:

Role: Producer, Tech Coordinator, VFX Artist, 3D Concept & Animation Coordinator, Motion Capture Advisor, Data Wrangler, Digital Imaging Technician (DIT), Animation Cleanup

I. Conceptualization & Evolution

In the Spring semester of 2025, our student-run team premiered the first iteration of "40Acres MikuFest!" at the Austin-based anime convention, KomoriCon. What started in 2024 through a student org grassroots effort quickly proved how much demand existed for a free-to-attend, community-driven Vocaloid concert in Austin.

Following the impact of our first show, we established 40Acres MikuFest! as an annual spring event at the University of Texas at Austin. For 40Acres MikuFest! ~2nd Live~, I served as Producer and Tech Coordinator alongside Director Sean Padilla and Creative Director Brian Kim. To scale the production beyond a convention room setup, I liaised a formal partnership between 40Acres MikuFest! and the Department of Arts & Entertainment Technologies (AET), alongside Texas Performing Arts (TPA). This collaboration gave us access to the B. Iden Payne Theatre as our main venue, the AET Lab for Immersive Media (LIM) for markerless motion capture, and the TPA Fabrication Studios Prop Stock to rent theatrical set pieces.

For our 2026 thematic direction, we centered the concert around a Victorian Clockwork motif and introduced a major narrative characteristic to the show: six (6) acts of original hand-animated 2D/3D cutscenes. Inspired by NicoNico Cho Party 2016, we wanted to tell an overarching story of Hatsune Miku overcoming her struggles with self-worth and creative expression, paying homage to the Vocaloid community and what it stands for.

II. Pre-Production, Team Management & Funding

As Producer, I managed separate interdisciplinary teams across 2D/3D Animation, Motion Capture (Choreography & Dance), Props & Set Design, and Lighting & Visual Design. My administrative responsibilities centered on recruiting student talent across UT Austin and beyond, forming specialized pipelines, assigning roles and production deadlines, securing partnerships, and coordinating venue logistics.

Departmental Leadership & Pipelines

  • Direction & Production: Sean Padilla (Director), Alexander Le (Producer, Tech Coordinator, VFX Artist), Brian Kim (Creative Director, Scene Design, Virtual Cinematographer), and Alila Graeber (Secretary, Prop Design).

  • 2D Storyboarding & Animation: Led by Faustin Puno (2D Storyboarding/Animation Lead), alongside Kimberlie Zhu (Lead Cleanup Line Artist), Haley Payne (Lead Colorist), and a team of five (5) rough animators.

  • 3D Animation & Renders: Coordinated between myself (3D Concept, Coordinator), Brian Kim, 3D modelists Minn De La Matyr, Joaquin Fernandez, Tuockhanh "Thomas" Luong, and Esteban Ramirez-Fabela (MMD Renders), supported by external renderers and cleanup artists.

  • Vocal Tuning & Audio: Led by Jen Williams (Vocaloid Tuning, creating custom voice lines so the characters felt alive on stage during MC segments) with additional Kasane Teto tuning support.

  • Show & Visual Design: Olivia Longoria (Systems Tech, QLab Operator, Lighting Design), Jovanna "Jo" Molina (TouchDesigner & Resolume Visuals), and Tuockhanh "Thomas" Luong (Stage Lighting Design).

Merchandise & Collaborative Fundraising

Because 40Acres MikuFest! is completely free to attend, we funded the production entirely through community initiatives and student-created merchandise:

  • Artist Merchandise: Led by Merch Lead Kathy Dang and PR leads Ollie Otou-Branckaert and Angela Nguyen, along with ten (10) guest artists, we produced custom posters, prints (such as Moon Dial, Miku in Wonderland, and Victorian Clockwork), acrylic charms, stickers, postcards, and custom lightstick inserts.

  • Happy Lemon Pop-Up Café: Inspired by collaboration cafés held during Vocaloid events in Japan, we partnered with Happy Lemon at Parmer to host a fundraising pop-up event featuring cosplayers and student artist vendors.

III. Animation, Motion Capture & VFX Pipeline

A main-focus feature for our 2026 production was our ability to create custom 3D choreography for songs that did not originally have motion data, alongside producing six (6) narrative cutscene acts (Animation Acts I–III, Act IV, and Acts V–VI) that bridged the 2-hour, 28-song setlist.

Motion Capture & 3D Character Pipeline

Working inside AET's LIM Lab, I served as Motion Capture Advisor, Data Wrangler, Digital Imaging Technician (DIT), and Animation Cleanup Artist:

  1. Live Capture: Working with Choreography Lead Nayeon Heo and our choreography dancers, we recorded custom dance routines using the Captury markerless motion capture system.

  2. Retargeting & Cleanup: Once I wrangled the raw skeletal data, we brought the motion files into Autodesk Maya, Blender, and Unreal Engine (alongside MikuMikuDance / MMD pipelines) to retarget the animations onto 3D Vocaloid rigs (including Clockwork Miku, Kasane Teto, Megurine Luka, Kagamine Rin & Len, v flower, and KAFU) and clean up foot sliding, joint occlusion, and hand and facial animations.

2D/3D Hybrid Cutscenes & Visual Effects

For the narrative segments and song transitions, I worked as a VFX Artist and 3D Concept Coordinator. Using Derivative TouchDesigner, Resolume Arena, Adobe After Effects, Premiere Pro, and Photoshop, I composited visual effects, edited the final render passes, and coordinated audio fixes for the 2D animated cutscenes so that the hand-drawn sequences transitioned cleanly into the 3D holographic projections on stage.

IV. Stage Architecture & Live Show Execution

Moving into the B. Iden Payne Theatre allowed us to expand from a single-projector setup into a dual-projection and live stage lighting environment designed to give the stage true spatial depth.

Projection, Audio & Lighting Pipeline

We built the live show architecture around two (2) dedicated projection surfaces (D1 and D2), dividing our control stations between back-of-house and backstage:

System / Display

Placement & Hardware

Role & Visual/Audio Content

Software & Control Setup

Display 1 (D1): Main Visual

Projector in the center of the stage, projecting upward onto a No-See-Um mesh net screen angled toward the audience/house ceiling

Main holographic Vocaloid character renders, 2D/3D narrative cutscenes, & MV segments

QLab (Front-of-house Laptop 1, connected to D1 projector and house sound system)

Display 2 (D2): Back Effects

Stage projector aimed at the rear stage wall

Real-time depth & background visual effects

Resolume Arena + TouchDesigner (Backstage Laptop 2 via HDMI to D2)

Stage Lighting

B. Iden Payne Theatre stage lighting rig

Full stage lighting & live busking cues

Hog 4 Lighting Console (Backstage setup)

House Audio

Venue sound system & back-of-house audio mixer

Stereo (L/R) concert audio routed directly from the QLab playback machine

QLab into Back-of-House Audio Mixer

Concert Filming & Archival Recording

To document the full concert performance, I set up a tripod-mounted Blackmagic Pocket Cinema Camera 6K G2 (BMPCC 6K G2) in the front of the house. For the 2026 event, the camera recorded the performance using its internal on-board audio without a dedicated external audio capture pipeline, which we plan to do for future iterations of the show.

Physical Set Design & Front-of-House Operations

To ground the digital projections inside a tangible Victorian Clockwork environment, we combined our own DIY crafted pieces with 48 theatrical set dressings rented from the Texas Performing Arts Fabrication Studios Prop Stock:

  • DIY Fabricated Props: Our team built custom standing cardboard gears and suspended cardboard gears hanging directly from the screen platform, arranged alongside electric floor candle lamps for warm theatrical contrast.

  • Timepieces & Clockwork Accents (TPA Rental): Ornate brass wall clocks with rose gold faces, large dark brown wooden desk clocks with hollow gold clock faces, a small tarnished brass clock, a golden Roman numeral desk clock and pen holder, a wooden hourglass with white sand, tarnished bronze desk decor, gold treble clef statues, and white and gold ornate wall plates with key accents.

  • Furniture & Architectural Pieces (TPA Rental): A large vintage globe with a wooden base, a large wooden coffin with silver detailing, weathered columns on square bases, ornate plush armchairs, wooden benches, a round wooden side table, a large wheeled wooden table, grey-painted wooden barrels, and a mossy wood-and-metal chest.

  • Lighting, Greenery & Atmospheric Props (TPA Rental): Cylindrical white LED seats, tarnished brass handheld lanterns, silver three-candle candelabras, white bulbs, dark green paper vines with pink flowers, large potted plants, and boxes of greenery.

Outside the auditorium, we organized the B. Iden Payne Theatre entryway to handle high-volume student and community turnout (reaching over 400 attendees). We routed the queue line along the exterior ramp, established door ticket checks and bag-check tables, positioned the artist merchandise table by the glass doors, and set up a decorated lobby photo zone before ushering attendees into the house.

Setlist Structure

The 2-hour performance featured 28 musical numbers bookended by our custom narrative animations and custom-tuned MC segments:

  • Opening & Narrative Intro: Show Announcement → Intro → Animation Acts I–III → Cendrillon 10th Anniversary Ver. → Animation Act IV

  • Main Concert Block: Deep Sea Girl, Fake Heart, Brain Revolution Girl, Viva Happy, Shanti, Daughter of Evil, Servant of Evil, Donut Hole, Children Record, Meltdown, Monitoring, Villain, Igaku, Retry Now, Karakuri Pierrot, Skeleton Orchestra and Lilia, Kyu Kurarin, Ochame Kinou, Leia, Romeo and Cinderella, Magnet, Liar Dancer, King, Manhattan, DaiDaiDaiDaiDaikirai, Newly Edgy Idols, Propose, Charles, My Love Is A Hellfire, Phony, Rolling Girl, Static

  • Climax & Finale: Animation Acts V–VI → Machine Love → Manic (Miku & Teto Cover) → Odds & Ends → MC Ending & Credits

V. Reflection & Future Outlook

Looking back at where 40Acres MikuFest! started, with a single projector aimed at a mosquito net, scaling the 2026 production into the B. Iden Payne Theatre with full AET and Texas Performing Arts support was a massive leap forward. Balancing my responsibilities as a Producer managing multiple creative teams while simultaneously handling the technical aspects of the production built both my organizational and technical workflows to new heights.

There were inevitable logistical hurdles along the way. The team had to adapt quickly at every stage, from lighting to VFX composition, but seeing the hand-animated narrative acts, dance performances, real-time background visuals, live lighting, and stage props all come together in front of over 400 attendees made every late night worth it. Following the concert, we conducted a full post-mortem with AET faculty and began establishing a succession and training strategy so that future generations of students can continue expanding 40Acres MikuFest! for years to come.


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